No More Please: An Interactive Installation
“No More Please” is a video game where the whole point is to throw junk at the artist, Mandel Lum. That’s it.
"It's doo-doo dumb, but in the best way."
- A real person
🙃
"It's doo-doo dumb, but in the best way." - A real person 🙃
In this interactive installation, I 3D-scanned myself into a looping section of Los Angeles’s Skid Row, with LAPD flying overhead and officers clearing out tent encampments. Ragdoll physics are applied to my avatar so it looks like I’m stumbling through the streets.
In the center of the physical space, I’ve built a custom-made controller with a single button and a display that counts up every time it has been pressed. With each press, the game throws a new object at random at my avatar’s face, causing him to recoil and jiggle humorously. The faster the button gets pressed, the more the screens will shake, adding to the chaos. These 33 objects have sound effects and a backstory - a flat tire, a jury summons, a broken laptop, an oversized COVID particle, a suicide drone, and more - all representing negative things that I've disapproved of and struggled with recently.
The game is a bit of a sadism simulator where the player is given full agency to cause virtual harm to the person who invited it in the first place.
The presentation includes multiple camera angles to further immerse the player and a dynamic post-processing system that adds to the visual chaos. This game is built and designed in Unity.